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Scorpion SWARM Attack 2-3 Zone Defense

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with Wayne Walters, inventor of the SWARM Defense,
former Head Coach at Thaddeus Stevens College of Technology.
His junior college team forced more than 30 turnovers per game in the last four years of his coaching career.

If you like switching defenses and stunting opponents' strategy, this is the presentation for you.

Wayne Walters is a master of the match-up zone and switching defenses. This presentation covers all aspects of his aggressive, half-court 2-3 zone defensive package that has more variations than an opposing offense can handle.

You will learn the basic SWARM defensive alignment along with nine different coverages ("stunts") that change the rotational patterns and the "when," "where" and "from whom" the trap will occur. Since each coverage has different rotational patterns, you can keep your opponent guessing as to which player or which passing lane will be left open.

The "Scorpion" is a 2-3 match-up zone that can instantly transform into a man-to-man defense or a 1-3-1 zone. The 2-3 zone formation is used to lure opponents into initiating their usual zone offense against a 2-3. Once they commit, the defensive formation essentially changes into a match-up zone. Stealth, Razor and Laser are used to describe the coverages, rotations and roles of both the guards at the top of the zone as well as the two low block defenders.

Once the foundation is established, there are several ways to put pressure on your opponent. Your team can show an aggressive 2-3 zone that traps the point guard at the top of the key forcing him/her to give up the ball. Coach Walters gives you different ways to "stunt" to this pass out of the trap and to stunt the next pass or drive.

The offense never gets comfortable as each stunt involves a different rotational pattern leaving the right wing, left wing, or the high post open after the initial trap. Each package also demonstrates how to rotate out of the center-court trap and includes what to do once the pass is entered to the wing or the corner, and how to handle a baseline drive.

If a trap on the wing is preferred (or when the opponent does not have a scoring point guard), Thunder, Gamble and Bullet can be used to force the offense into a turnover. Each play tricks the offense into believing that a certain passing lane is open, only to be immediately closed off by the specific stunt related to the coverage being run.

Lastly, all of the pieces are put together to demonstrate the effectiveness of the Scorpion 2-3 zone. Based on calls from the sideline or the floor leader or based on a predetermined number of passes, the team can run a number of quick stunts to disrupt the offensive flow and strategy to your advantage.

The Scorpion 2-3 zone will give your opponents nightmares because it's impossible to prepare for. You have so many simple yet highly effective stunts in your arsenal that opposing players cannot help but improvise for a shot.

Explaining innovative ideas to players and coaches can be extremely challenging. Coach Walters has a unique way of making the complex simple by giving clear instruction and giving a visual "home" base. He applies that concept on both sides of the ball and creates what he calls "simple multiplicity". In other words, looks complicated to opponents but crystal clear to your team. SWARM concepts can be integrated at the speed and level of your players basketball IQ regardless of base defense or level of pressure. Coach Walters' teams typically over achieve on defense forcing a high number of turnovers with only half court defense. High school and college coaches that have adopted some version of his system have experienced similar results.

76 minutes. 2015.


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